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Starcraft 2 campaign upgrades
Starcraft 2 campaign upgrades












There are several reasons why I pick this version. Also after The Moebius Factor Raynor gets all emo about Kerrigan again, and that's his main reason for watching the end of the world in the first place apparently("I'm not sure I want to see any vision of the Overmind's. Tosh mentions that he heard Raynor say "We are who we choose to be" which he doesn't actually do until after The Moebius Factor. In Utter Darkness - we were waiting with it for so long because. We even have enough Zerg research to get the Regenerative Bio-Steel which makes it even easier. Also note that we have enough Zerg research to get the Hercules which makes this mission a breeze. The Moebius Factor - welp, let's save their asses. You can just assume Raynor is playing with the Crystal on route to the next mission. Echoes of the Future - Research! I don't really count the Zeratul missions as passing the time in the game, since using the Crystal apparently only takes a few hours(and the entire campaign is supposed to last a few weeks). Sinister Turn - More research and double upgrade! (16P+, 17Z+)ġ0.

starcraft 2 campaign upgrades

Entire planet can hold off the Zerg for one mission, and Haven could simply not paid their phone bills, right? Yes, I'm sure that's what it is.ĩ. I believe both Haven and Tyrador are available at this point, but they'll have to wait a while. Breakout - Tosh will stay with you for almost the entire game, and Spectres are much better units than Ghosts anyway. Whispers of Doom - the reason for doing it now is because Raynor is aggressive towards Tosh after The Dig and Whispers of Doom, after which they suddenly become BFFs. The Dig - not as much for the Siege Tanks but we want the Crystal ASAP. Welcome to the Jungle - Protoss research since we've been sitting on 4 for a while. This also lets us get Tosh (almost) as soon as possible for bullshit talks. Devil's Playground - rumors about an epidemic can wait one mission and Reapers are just so so good in Outbreak. Or get to the Archives and play through Evacuation again which will get you the three additional points.ģ. I'm going to include it, just substract 3 from Z if you never got it. After you get the lab, you will have 6 Zerg research points instead of 3 you should have for doing The Evacuation. Smash and Grab (4P, 6Z+) Okay this might be a bug, but it happened to me EVERY time I restarted the campaign. This also lets us get Hanson as soon as possible for bullshit talks. The Evacuation - since the colony is being attacked, there isn't much time. I'll list research points too, just for kicks and show where you get the upgrades(marked with a +) Of course nothing stops you from doing it on Hard/Brutal, you will always have MMM after all. This is for Normal difficulty, because that's the "storyline" difficulty(All pre-mission briefings showing enemy bases and units were recorded on Normal).

starcraft 2 campaign upgrades

Since WoL story sucks as it is, I wanted to at least come up with a mission order that flows semi-logically. #9 I've been thinking about the best mission order for a while, but on the story side of things. Prioity Purcahses: bunkers, comm centers, SCV repair, stim, medic heal, S.Tank, Banshee, merc tanks, merc banshee, merc vikings, merc battlecruiser, turrets, viking,marauder, firebat.(in that order) i thought the 40,000 was more worth it since i never use psi emitter, and if its a speed run you'll probably do nyldus all-in.

starcraft 2 campaign upgrades

also note that if you save Haven, you have all research for zerg. *Rebellion 5: Piercing the Shroud 3 Zerg, 4 Protossįinal 2a: Belly of the Beast /Final 2b: Shatter the Sky *Rebellion 3: Engine of Destruction 3zerg - Wraith *Covert 3b: Ghost of a Chance/Covert 3a: Breakout *Covert 2: Welcome to the Jungle 3protoss - Goliath *Prophecy 4: In Utter Darkness 3 Zerg, 3 ProtossĪrtifact 3: The Moebius Factor 3zerg(22) -MedivacĬolonist 3b: Haven's Fall 3protoss(21) -VikingĪrtifact 4: Supernova 4protoss(25) BansheeĪrtifact 5: Maw of the Void 4protoss -Battlecruiser Prophecy 3: Echoes of the Future 4Zerg(19), 2protoss(18) Prophecy 2: A Sinister Turn 3Zerg(15) 3protoss(16) Prophecy 1: Whispers of Doom 3Zerg(12), 3protoss(13) Rebellion 2: Cutthroat 3protoss(7) -vulturesĪrtifact 2: The Dig 3protoss(10) -S.Tanks Rebellion 1: The Great Train Robbery 3zerg(9) -diamondbacks Artifact 1: Smash and Grab 4protoss(4) -mauraderĬolonist 1: The Evacuation 3zerg(3) -firebatsĬovert 1: The Devil's Playground 3zerg(6) -reapers














Starcraft 2 campaign upgrades